I would say that the intermediate stage is probably the longest stage of an artist development because he or she is still figuring new things out that are sometimes challenging to wrap their head around but eventually it will become an easy thing through consistent practice. You will start to gravitate towards a certain direction because the underlying or the Basic skills for those fields are the same but to be able to say that you are learning Maya for a specific field like game development or animation you need specialized and focused training whether you are learning in art school or online through tutorials and video courses. 2_Intermediate levelĪs a beginner, when it comes to using Maya, most people approach learning as a generalist because everything is exciting to learn, but, as you make more progress and you realize more things about the industries that use Maya like game development, VFX, and animation, especially, if you are learning on your own. That’s why you need to aim at small milestones and you should be happy with results that are very simple because I guarantee you that being happy with the little things you create is the fuel that is going to take you to a place where you will be able to work on big animation, VFX or game development projects in the future and to be honest it is all about embracing and loving the process, if learning, making progress and growth is not what keeps you going in the early stages I think you will face difficult times down the road. Maya is like any other 3D software in the early stages of learning especially if you don’t have any prior experience, the road is going to be bumpy but you are going to get used to it real quick if you are not that kind of guy who is thinking about how terribly difficult it is before starting.Īs a beginner, you need to keep your expectations low because you will not be able to work at ILM or Naughty Dog studios the next month because it is a gradual process that takes time.
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